June 7, 2009 : 1:07 PM

Civil War Online for Marvel Ultimate Alliance 2

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The biggest game Soap has ever worked on is now live. Civil War Online is a turn based multiplayer game which launched as part of the site for Marvel Ultimate Alliance 2 which falls under our HeroHQ site we built for Activision for all their Marvel games.

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This is a small dream come true for me as when I was in highscool I played Heroes of Might & Magic the game all the time. And the best part was the battles. Civil War Online took inspiration from this. It's also our second multiplayer game we have made. The first being Biggest Battle in History for Night at the Museum 2. The good thing about CWO is that the Marvel Ultimate Alliance 2 community we have is very active. And since the game launched 2 days ago we have had over 3,000 battles. Considering the shorted battle we have recorded is 3 min and the longest 1hr with an average of 12 min for each battle that's quite amazing. Every time I login I see between 20-70 people online battling away.

We still have a couple of bugs in the game which we are fixing which is understandable for such a complicated game.

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The game also works on 2 levels.

1: 1 vs 1 battles: This is the main game. You battle another person with your team of 4 Marvel Superheroes

2: Pro vs Anti: each battle is part of the Pro-Registration and Anti-Registration sides. Which ever team controls the most grid positions on the battle world wins the round.

We took inspiration from Tom Clancy's End War for this one. Rather than just having your battle mean only something to you, your battle is now part of a greater war. Picking where you battle is also a strategic choice. You want to control the map so battling on a position which is dominated by the other team is a waste. Choosing a neutral or even position is the way to win. It seems the Anti side are less strategic with their choice as they are losing bad this round (rounds reset every week) but in terms of overall battles are not far behind.

We also got to make a sexy PV3D world map. Although we failed in creating a Earth representation in hexagons that easily wraps to a sphere. We had to change it to a generic grid just days before live.

We also did something sneaky to the MUA2 community. Initial forum chatter was heavily weighted towards the Anti-Reg side. So before we asked the community to choose a side we threw them a curve ball. We offered 500 hero points to the users who sided with Iron-Man and the pro side. Not only is this true to the comic book story but it also convinced some of the heavy hitters in the community to switch sides. It also generated lots of talk and debate which is exactly what we wanted.

I've had a blast working on HeroHQ as Ive found comic gamer fans to be the most passionate and active people on the web. They really get into it and are really appreciative of our efforts. I've never been thanked/praised so much for doing work from a community before.

The added benefit is that we have learnt so much as a company from HeroHQ as to what works and what doesnt when running a community and forum of this size. We now have 10,000 members who have posted over 220,000 times on the forum. That's in 4 months! We now get over 50,000 posts to the Marvel Ultimate Alliance 2 part of the forum a month.

The previous game had 30,000 members who contributed 120,000 posts over the entire campaign so we are punching above our weight right now.

I look forward to seeing the community grow as we get closer to the release date in September 09. Having a 6-7 month lead up to a release has been an interesting one. Considering the first MUA game is 3 years old now it's surprising how much traction this has gotten.

Oh and if you want to say hi on the forums I'm DrTruffle.

Oh and here's a sketch I did for CWO I found which we used to pitch the idea. Amazing how you can hardly tell the difference between my sketch and the final game.

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Oh we pushed for Hexagons as they are 50% better than squares.

Posted at June 7, 2009 : 1:07 PM
Archived in: Games