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June 29, 2006: June 29, 2006Flash Player WarrantyThis is taken from here. Everyone must have read these terms and conditions right? WARRANTY DISCLAIMER ADOBE AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES AND REPRESENTATIONS, WHETHER EXPRESS, IMPLIED, OR OTHERWISE, INCLUDING THE WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. ALSO, THERE IS NO WARRANTY OF NON-INFRINGEMENT AND TITLE OR QUIET ENJOYMENT. ADOBE DOES NOT WARRANT THAT THE SOFTWARE IS ERROR-FREE OR WILL OPERATE WITHOUT INTERRUPTION. NO RIGHTS OR REMEDIES REFERRED TO IN ARTICLE 2A OF THE UCC WILL BE CONFERRED ON YOU UNLESS EXPRESSLY GRANTED HEREIN. THE SOFTWARE IS NOT DESIGNED, INTENDED OR LICENSED FOR USE IN HAZARDOUS ENVIRONMENTS REQUIRING FAIL-SAFE CONTROLS, INCLUDING WITHOUT LIMITATION, THE DESIGN, CONSTRUCTION, MAINTENANCE OR OPERATION OF NUCLEAR FACILITIES, AIRCRAFT NAVIGATION OR COMMUNICATION SYSTEMS, AIR TRAFFIC CONTROL, AND LIFE SUPPORT OR WEAPONS SYSTEMS. ADOBE SPECIFICALLY DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY OF FITNESS FOR SUCH PURPOSES. I'm sorry the flash interface for your Nuclear reactor has crashed. It's chernobyl all over again. That was built in Flash 4. Tell Target (reactor){
June 25, 2006: June 25, 2006June 21, 2006: June 21, 2006Mojo MordoIt's Mojo Jojo and Morbo mixed. This is MM and his son. I like this character which came out of another doodle I was doing. June 19, 2006: June 19, 2006Lensbaby Darts
This was taken with the Lens Baby 2.0 I won at the Flickr Amazing Race. MishonMadoka, Ervi's friend who taught her how to knit these characters, brought Mishon to our place on the weekend. I then took a few snaps on the chair we found on the side of the road. The texture and colour turned out great. June 16, 2006: June 16, 2006XBOX360 Gamer TagWe finally got our office XBOX360. This was after game wizards stuffed us around ofr 3 weeks. Losers in a half shell those guys are, Ive played 2 Fight Night games online and lost both so our stats in that game are looking pretty shit. I should have learnt the controls first :) June 14, 2006: June 14, 2006June 13, 2006: June 13, 2006Smashed Scary Girl
My birthday present for Ervi arrived today via EMS all smashed. Luckily it's only $20 to fix the glass but for a courier that cost me $70 thats shitty service. The insurance will cover the $20 luckily but not my time wasted. Bridge ClimbI did the Bridge Climb yesterday (as you may have guessed form the photo) at 3.35 and it was a great experience. We had the last bit of the sunset, good weather and a full moon. It was easier than I thought to get through it although my legs hurt today. The whole experience takes about 3.5 hrs from getting briefed, changed thewn going up and back. Worst part is they hit you up for a $25 fee for every photo you want on a CD! Or $15 if you want it printed there. June 11, 2006: June 11, 2006Scary Clown
Ive created a best of set on my flickr as I have photos from 2000 that no one will ever see that I'm pretty proud of. Like this scary lego clown shot. Danza Dimensione
In Italy they don't have "The Twilight Zone" they have something equally, if not more, scary. The "Danza Dimensione". June 07, 2006: June 7, 2006Scared Stiff!
I got sent this today from someone was looking on google images for a "hooker" image. The guys that came up with the scared stiff line would have had to take the rest of the day off. It's quality. Ninja DadA work mate of Ervi's filmed this over the weekend with his son. It's such a great idea and imagine if you're the kid and show this to your friends. June 06, 2006: June 6, 2006Pingball: A case study of sorts
We've just completed our first Pinball game for Artie Lange's Beer League movie. Here’s some more info on how the game was made and how it came about. We’re very proud of this game at Soap and had spent an extra 2 weeks over deadline polishing it up. Luckily the client had already pished back the release of the film so there was no pressure to get it out quickly. The brief that came to us was to do a game to promote Beer League. A film starring Artie Lange (who we later found out was on the Howard Stern show so that’s the big draw card). The only requirement was that it contained the image or reference to “The Pitching Machine” which is from a funny scene in the movie. See below. After throwing around initial ideas for a baseball type game, or a target shooting one Brad threw in the idea of a pinball game. Usually I say as they are almost impossible to code properly in flash but the idea fitted so well. When brad said to have the girls legs as flippers when knew that was it. We actually didn’t pitch any other ideas to the client. It was this or nothing. Brad’s initial sketch The client loved it (dream client, dream brief) and we proceeded forward. We had a backup plan to just create a tween version of a pinball game, meaning no code just everything would be animated and random to give the illusion of a real pinball. It was a cop out but our fail safe. Luckily our new flash dude Chris was eager to get started and this was his first project with us. We found a Flash Phsics Engine which would help build a pinball game and from there it all went smoothly. The hardest part was finalizing the game play as pinball’s are quite complex creatures and although they seem simple they aren’t. You not only have to make it work but make it fun. We bought the Pinball Hall of Fame for PSP to practice up and learn from the masters and there is plenty of pinball info online too. (Nerd Fact: when I was in highschool I played pinball all the time at the arcade. I actually joined the Pinball League which met once a week to play in a comp. I have a 1 Billion Point Trophy (which I didn’t really earn) and my fav pinball’s are Adam’s Family, Creature from the Black Lagoon and Indiana Jones) My dream was to always own a pinball at home and hopefully oneday that will still come true. There was only one problem with the design of the game and that was the client though “The Pitching Machine” girl looked like an amputee. Which in the Howard Stern type audience isn’t really a problem but we had to tweak the flippers slightly to have shoes. Oh and we had to add the glove appearing to pick up the ball as it came back down. They didn’t want it “going back into her” We also added a mini game with Artie chugging a beer, which Chris did while waiting for approval on other game elements. I think Artie himself would be flattered with this vector version of himself. As he gets older maybe we can do a cartoon based on him Design wise you can see version 1 shown below was expanded on for version 3 shown below. The film also stars Ralph Macchio the Karate Kid! It must be in his contract not to mention it as not hint is made in the film. The only sad part for us was that no new audio was recorded for the game. We sent a list of what we wanted but only get edits from the film. Oh and that we didn’t get to do the main movie site as it’s a little rough around the edges. The game is as un PC as they come and it was great just being able to throw what ever you wanted into an idea and the client liking it. I’ve never said “douche bag” or “fuck nuts” so much in my career. You can see the other sketches and designs from the project on this flickr set. June 02, 2006: June 2, 2006Logo BlasterChris created this Logo Blaster Game for Soap in his R&D time between projects. It's amazing having such a talented bunch of people working with you as you are constantly suprised and inspired by your team. We're looking at expanding this engine for a 2 player game, adding a scoring system, more weapons, a screensaver and a few other things. June 01, 2006: June 1, 2006Poo Shelf
I thought as the Dutch love to ride bikes so much you actually straddle the toilet seat like a bike and face the system but I've since been told it's just an olden style toilet which nicely displays your poor for you before you flush it away. |